Difference between revisions of "Pac-Mania"

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A classic Arcade Port from the acclaimed Namco's Pac-Mania.
 
A classic Arcade Port from the acclaimed Namco's Pac-Mania.
  
Yet it was also a [[Speccy Port|Speccy Porc]] of death.
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Yet it was also a [[Speccy Port]] of death.
  
 
== Information ==
 
== Information ==
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[[File:Pacmania title.png]]  [[File:Pac04.png]]
 
[[File:Pacmania title.png]]  [[File:Pac04.png]]
  
Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature of the ZXSpectrum origin.
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Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature from the ZX Spectrum origin.
  
 
Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness.
 
Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness.
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==Cure==
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Let's dream about how this game should have been done.
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[[File:Pacmania title redone.png]][[File:Recolored pacmania1.png]]
  
  

Latest revision as of 07:42, 26 October 2012

A classic Arcade Port from the acclaimed Namco's Pac-Mania.

Yet it was also a Speccy Port of death.

Information

Title: Pac-Mania
Company: Grandslam
Type: isometric PacMan
Year:


Editor : Grandslam

Editor in spain : Zafiro Software

Program Code by : Shaun HOLLINGWORTH, Peter HARRAP, Craig GRIST Graphics by : Jason WILSON Music Arranged by : Ben DAGLISH

Screenshots

Pacmania title.png Pac04.png

Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature from the ZX Spectrum origin.

Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness.

Cure

Let's dream about how this game should have been done.

Pacmania title redone.pngRecolored pacmania1.png