Difference between revisions of "Deflektor"
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− | A | + | A puzzle game released by [[Gremlin Graphics]] in 1987. |
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==Wikipedia's article== | ==Wikipedia's article== | ||
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==Amstrad Version== | ==Amstrad Version== | ||
− | + | The Amstrad version is in Mode 1. It uses interrupts to increase the number of colours on screen. | |
− | + | The top part uses one set of 4 colours, the status bar at the bottom uses another set of 4 colours increasing the number of on-screen colours from 4 to 6. | |
− | + | Clearly it is a [[Speccy Port]] in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports. | |
− | + | In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example). | |
+ | Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise. | ||
− | + | The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man. | |
+ | The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes. | ||
− | + | Both Amstrad and C64 had good music. | |
− | + | The tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading. | |
− | + | ==Developers== | |
− | Edited by : Gremlin Graphics Software | + | Written by : '''Costa PANAYI''' |
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+ | Music : '''Ben DAGLISH''' | ||
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+ | Edited by : [[Gremlin Graphics|Gremlin Graphics Software]] | ||
Distributed in spain by : Erbe Software | Distributed in spain by : Erbe Software | ||
− | Developpment : Vortex Software | + | Developpment : [[Vortex Software]] |
==Miscellanous== | ==Miscellanous== | ||
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The 60 levels on speccy, courtesy of maps.speccy.cz | The 60 levels on speccy, courtesy of maps.speccy.cz | ||
− | + | Level 60 doesn't have any mirrors. All the blocks make the laser fire in a random direction, so you just sit and wait until all blobs are destroyed and it hits the target. | |
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==Videos== | ==Videos== | ||
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{{#ev:youtube|DCPv2F4shug|300}} | {{#ev:youtube|DCPv2F4shug|300}} | ||
− | A chiptune inspired | + | A chiptune-inspired live performance of the Deflektor's music. |
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==Links== | ==Links== | ||
− | + | *{{CPCPower|107}} | |
+ | *{{EnWiki}} | ||
− | [[Category:Games]][[Category:Games 1987]] | + | [[Category:Games]][[Category:Games 1987]][[Category:Video contents]] |
Latest revision as of 07:40, 26 October 2012
A puzzle game released by Gremlin Graphics in 1987.
Wikipedia's article
Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.
Amstrad Version
The Amstrad version is in Mode 1. It uses interrupts to increase the number of colours on screen.
The top part uses one set of 4 colours, the status bar at the bottom uses another set of 4 colours increasing the number of on-screen colours from 4 to 6.
Clearly it is a Speccy Port in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports.
In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example).
Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.
The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man.
The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes.
Both Amstrad and C64 had good music.
The tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading.
Developers
Written by : Costa PANAYI
Music : Ben DAGLISH
Edited by : Gremlin Graphics Software
Distributed in spain by : Erbe Software
Developpment : Vortex Software
Miscellanous
This games include 60 levels.
Modern remakes have been done.
The CPC version
The 60 levels on speccy, courtesy of maps.speccy.cz
Level 60 doesn't have any mirrors. All the blocks make the laser fire in a random direction, so you just sit and wait until all blobs are destroyed and it hits the target.
Videos
{{#ev:youtube|qQfKH22__74|300}} Amstrad CPC Deflektor Tape Loader
"One of the few loaders that shows something other than raster bars or even worst, nothing! " courtesy of Asicys
{{#ev:youtube|DCPv2F4shug|300}} A chiptune-inspired live performance of the Deflektor's music.