Difference between revisions of "Deflektor"

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A good and original reflexion and reflexes game released by [[Gremlin Graphics]] in 1987.
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A puzzle game released by [[Gremlin Graphics]] in 1987.
 
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It uses Mode1, yet includes rasters to display more than 4 colours (actually 6 colours...).
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+
  
 
==Wikipedia's article==
 
==Wikipedia's article==
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Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.
 
Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.
  
==Developpers==
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==Amstrad Version==
  
Written by : Costa PANAYI
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The Amstrad version is in Mode 1. It uses interrupts to increase the number of colours on screen.
  
Music : Ben DAGLISH
+
The top part uses one set of 4 colours, the status bar at the bottom uses another set of 4 colours increasing the number of on-screen colours from 4 to 6.
 +
 
 +
Clearly it is a [[Speccy Port]] in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports.
 +
 
 +
In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example).
 +
 
 +
Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.
 +
 
 +
The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man.
 +
 
 +
The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes.
 +
 
 +
Both Amstrad and C64 had good music.
 +
 
 +
The tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading.
 +
 
 +
==Developers==
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 +
Written by : '''Costa PANAYI'''
 +
 
 +
Music : '''Ben DAGLISH'''
 +
 
 +
Edited by : [[Gremlin Graphics|Gremlin Graphics Software]]
 +
 
 +
Distributed in spain by : Erbe Software
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 +
Developpment : [[Vortex Software]]
  
 
==Miscellanous==
 
==Miscellanous==
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The 60 levels on speccy, courtesy of maps.speccy.cz  
 
The 60 levels on speccy, courtesy of maps.speccy.cz  
  
Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.
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Level 60 doesn't have any mirrors. All the blocks make the laser fire in a random direction, so you just sit and wait until all blobs are destroyed and it hits the target.
 +
 
 +
==Videos==
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 +
{{#ev:youtube|qQfKH22__74|300}}
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Amstrad CPC Deflektor Tape Loader
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 +
"One of the few loaders that shows something other than raster bars or even worst, nothing! " courtesy of Asicys
  
Otherwise, the graphics are identical. The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.
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{{#ev:youtube|DCPv2F4shug|300}}
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A chiptune-inspired live performance of the Deflektor's music.
  
 
==Links==
 
==Links==
  
[http://en.wikipedia.org/wiki/Deflektor Wikipedia's page]
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*{{CPCPower|107}}
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*{{EnWiki}}
  
[[Category:Games]][[Category:Games 1987]]
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[[Category:Games]][[Category:Games 1987]][[Category:Video contents]]

Latest revision as of 07:40, 26 October 2012

A puzzle game released by Gremlin Graphics in 1987.

Wikipedia's article

Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.

Amstrad Version

The Amstrad version is in Mode 1. It uses interrupts to increase the number of colours on screen.

The top part uses one set of 4 colours, the status bar at the bottom uses another set of 4 colours increasing the number of on-screen colours from 4 to 6.

Clearly it is a Speccy Port in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports.

In addition the inks are often changed from one level to another giving a varied feeling (as in Head over Heels for example).

Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.

The Amstrad music was composed by Ben Daglish and is a classic amongst the pieces composed by this man.

The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes.

Both Amstrad and C64 had good music.

The tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading.

Developers

Written by : Costa PANAYI

Music : Ben DAGLISH

Edited by : Gremlin Graphics Software

Distributed in spain by : Erbe Software

Developpment : Vortex Software

Miscellanous

This games include 60 levels.

Modern remakes have been done.

Deflector1.pngDeflector2.png

The CPC version

Deflektor 60 levels.png

The 60 levels on speccy, courtesy of maps.speccy.cz

Level 60 doesn't have any mirrors. All the blocks make the laser fire in a random direction, so you just sit and wait until all blobs are destroyed and it hits the target.

Videos

{{#ev:youtube|qQfKH22__74|300}} Amstrad CPC Deflektor Tape Loader

"One of the few loaders that shows something other than raster bars or even worst, nothing! " courtesy of Asicys

{{#ev:youtube|DCPv2F4shug|300}} A chiptune-inspired live performance of the Deflektor's music.

Links