Difference between revisions of "Retro Game Asset Studio"
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= Retro Game Asset Studio = | = Retro Game Asset Studio = | ||
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== Introduction == | == Introduction == | ||
− | This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler. | + | This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC). |
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy. | It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy. | ||
+ | |||
+ | This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS. | ||
== Features == | == Features == | ||
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*Includes a basic level editor | *Includes a basic level editor | ||
*Includes a basic sound effects / music tracker (CPC only). | *Includes a basic sound effects / music tracker (CPC only). | ||
− | *Cross Platform, run under Windows or Mac/Linux via MONO runtime. | + | *Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC). |
− | *Edit multiple sprites simultaneously in a grid (custom grid columns, any | + | *Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites). |
*Onion skinning in sprite editor of either other sprites or any image file. | *Onion skinning in sprite editor of either other sprites or any image file. | ||
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc. | *Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc. | ||
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== Downloads == | == Downloads == | ||
− | Download Windows Installer here: [[Media:RGAS.zip|RGAS.zip]] 0.9 (Requires [http://www.microsoft.com/ | + | Download Windows Installer here: [[Media:RGAS.zip|RGAS.zip]] 0.9 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) <br> |
+ | |||
+ | == Project == | ||
+ | |||
+ | If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook]. |
Revision as of 21:16, 8 August 2012
Retro Game Asset Studio
Introduction
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.
This application is an evolution of the AMSprite program, which will no longer be developed as all its features have been moved to RGAS.
Features
- Uses a common editor for all target platforms.
- View sprite animation preview at any frame rate
- Edit hardware sprites for CPCPlus, with custom palette
- Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).
- Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.
- Import any video file and generate an assembly program to replicate (CPC only).
- Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported.
- Includes a full test program to see your sprites in action (CPC only).
- Includes a basic level editor
- Includes a basic sound effects / music tracker (CPC only).
- Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).
- Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).
- Onion skinning in sprite editor of either other sprites or any image file.
- Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.
- Handles attribute blocks for Spectrum/C64 bitmaps.
- Sprite rotation.
Downloads
Download Windows Installer here: RGAS.zip 0.9 (Requires .Net Framework 3.5)
Project
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or Facebook.