Difference between revisions of "PJA"
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- Create the map of the game, | - Create the map of the game, | ||
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- Add some pictures to rooms, | - Add some pictures to rooms, | ||
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- Add some objects, | - Add some objects, | ||
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- Add some texts, | - Add some texts, | ||
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- Add some sounds and musics (Starkos format or digitized samles), | - Add some sounds and musics (Starkos format or digitized samles), | ||
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- Create an introduction page for the game, with picture, music and text, | - Create an introduction page for the game, with picture, music and text, | ||
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- Create an end game page, with picture, music and text, | - Create an end game page, with picture, music and text, | ||
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- Configure the "actions" and "commands" usable during the game, | - Configure the "actions" and "commands" usable during the game, | ||
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- Test directly the game under PJA, | - Test directly the game under PJA, | ||
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- Create DSK files with your game | - Create DSK files with your game |
Revision as of 14:31, 20 September 2006
PJA, for Projet Jeux d'Aventures (Project for Adventure Games in English), is an adventure games scenario editor. The editor runs on PC, under Windows 98/ME/2000/XP (don't test under 95...), and allows to create some adventure games on Amstrad CPC.
PJA allows with a minimum of knowledge in programming, to create from A to Z an adventure game. Under the editor, you can :
- Create the map of the game,
- Add some pictures to rooms,
- Add some objects,
- Add some texts,
- Add some sounds and musics (Starkos format or digitized samles),
- Create an introduction page for the game, with picture, music and text,
- Create an end game page, with picture, music and text,
- Configure the "actions" and "commands" usable during the game,
- Test directly the game under PJA,
- Create DSK files with your game