Difference between revisions of "Dead on Time"

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m (Fixed link to Psytronik Software's web site, and modified introductory paragraph slightly)
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==Links==
 
==Links==
  
* [http://www.cpc-power.com/index.php?page=detail&num=4970 Entry for ''Dead on Time'' on CPC-POWER]
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* {{CPCGameReviews|d/index3.html#dead_on_time}}
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* {{CPCPower|4970}}
 
* [http://www.psytronik.net/main/index.php?option=com_content&view=article&id=80:dot&catid=41:cpc&Itemid=63 Entry for ''Dead on Time'' on Psytronik Software's web site]
 
* [http://www.psytronik.net/main/index.php?option=com_content&view=article&id=80:dot&catid=41:cpc&Itemid=63 Entry for ''Dead on Time'' on Psytronik Software's web site]
 
* [http://starsabre.bigblog.com.au/ Paul Kooistra's blog]
 
* [http://starsabre.bigblog.com.au/ Paul Kooistra's blog]
  
 
  [[Category:Games]] [[Category:Games_2010]][[Category:Shoot them Up]]
 
  [[Category:Games]] [[Category:Games_2010]][[Category:Shoot them Up]]

Latest revision as of 16:52, 6 January 2012

Dead on Time
Dead on Time front cover
Developer Paul Kooistra
Company
Publisher Psytronik Software
Musician Targhan
Release 2010
Platform(s) CPC
Genre Shoot-'em-up
OS
Game Modes Single player
Controls Keyboard Joystick
Media disk Cassette
Language Language:english
Information

Dead on Time is a shoot-'em-up game developed by Paul Kooistra (aka Axelay) and released in 2010. The game is available as a free download, although physical copies of the game on cassette, for use on an actual Amstrad CPC, have been released by Psytronik Software and can be purchased from the Binary Zone Retro Store.

Credits

Publisher : Psytronik Software

Game Code and Graphics by Paul Kooistra

Music, SFX, Player & FDC Code by Targhan

Cover Art CPC Conversion by Super Sylvestre

Artwork by Matthew van Rooijen

Gameplay

Dead on Time is an "arena shoot-'em-up" where the goal is to survive as long as possible while destroying enemy waves to get bonus time. Full details can be found in the in-game instructions.

This game works on all models of CPC, but you must leave the disk in the drive for 64k models (multi loadings?). You don't need to leave the disk in with more than 64k, but if you do it will save the high-scores to disk.

Reviews

Jason Kelk reviewed Dead on Time in issue 77 of Retro Gamer, giving it an overall rating of 93% and a 'Retro Gamer Sizzler' award.

Screenshots

Links