Difference between revisions of "Dead on Time"
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==Links== | ==Links== | ||
− | * | + | * {{CPCGameReviews|d/index3.html#dead_on_time}} |
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* [http://www.psytronik.net/main/index.php?option=com_content&view=article&id=80:dot&catid=41:cpc&Itemid=63 Entry for ''Dead on Time'' on Psytronik Software's web site] | * [http://www.psytronik.net/main/index.php?option=com_content&view=article&id=80:dot&catid=41:cpc&Itemid=63 Entry for ''Dead on Time'' on Psytronik Software's web site] | ||
* [http://starsabre.bigblog.com.au/ Paul Kooistra's blog] | * [http://starsabre.bigblog.com.au/ Paul Kooistra's blog] | ||
[[Category:Games]] [[Category:Games_2010]][[Category:Shoot them Up]] | [[Category:Games]] [[Category:Games_2010]][[Category:Shoot them Up]] |
Latest revision as of 16:52, 6 January 2012
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Dead on Time is a shoot-'em-up game developed by Paul Kooistra (aka Axelay) and released in 2010. The game is available as a free download, although physical copies of the game on cassette, for use on an actual Amstrad CPC, have been released by Psytronik Software and can be purchased from the Binary Zone Retro Store.
Contents
Credits
Publisher : Psytronik Software
Game Code and Graphics by Paul Kooistra
Music, SFX, Player & FDC Code by Targhan
Cover Art CPC Conversion by Super Sylvestre
Artwork by Matthew van Rooijen
Gameplay
Dead on Time is an "arena shoot-'em-up" where the goal is to survive as long as possible while destroying enemy waves to get bonus time. Full details can be found in the in-game instructions.
This game works on all models of CPC, but you must leave the disk in the drive for 64k models (multi loadings?). You don't need to leave the disk in with more than 64k, but if you do it will save the high-scores to disk.
Reviews
Jason Kelk reviewed Dead on Time in issue 77 of Retro Gamer, giving it an overall rating of 93% and a 'Retro Gamer Sizzler' award.