Difference between revisions of "Crazy Cars 2 (cartridge)"

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See also [[Crazy Cars]] series page.
 
== Information ==
 
== Information ==
  
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You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
 
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
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== Implementation details and use of Plus hardware ==
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* Mode 0 is used for title screen (with Car on it)  and in game
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* Mode 1 is used for the map screen, the initial "Crazy Cars 2" screen (with the blue text) and for the Titus logo
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* On the title screen (with car) the plus raster interrupt is used multiple times to make background colours.
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* In game the plus raster interrupt is used multiple times to make the colourful sky
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* Plus palette is used throughout (some colours are different compared to the CPC version although they seem similar)
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* Plus sprites are used on the map screen
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* Plus screen split is not used
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* Plus smooth scroll is not used.
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* Plus DMA is not used.
  
 
== Links ==
 
== Links ==
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* http://www.cpcmania.com/  ( on the games section : GX4000/CPC+ GAMES )
 
* http://www.cpcmania.com/  ( on the games section : GX4000/CPC+ GAMES )
  
[[Category:Games]] [[Category:Games 1991]] [[Category:Cartridges]] [[Category:CPC Plus]]
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[[Category:Games]] [[Category:Games 1991]] [[Category:Cartridges]] [[Category:CPC Plus]][[Category:CPC Plus Games]]

Latest revision as of 03:49, 8 November 2011

See also Crazy Cars series page.

Information

Title: Crazy Cars 2 ( Cartridge )
Company: Titus Software
Type: Racing
Year: 1991

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

Implementation details and use of Plus hardware

  • Mode 0 is used for title screen (with Car on it) and in game
  • Mode 1 is used for the map screen, the initial "Crazy Cars 2" screen (with the blue text) and for the Titus logo
  • On the title screen (with car) the plus raster interrupt is used multiple times to make background colours.
  • In game the plus raster interrupt is used multiple times to make the colourful sky
  • Plus palette is used throughout (some colours are different compared to the CPC version although they seem similar)
  • Plus sprites are used on the map screen
  • Plus screen split is not used
  • Plus smooth scroll is not used.
  • Plus DMA is not used.

Links