Difference between revisions of "Copter 271 (cartridge)"
Cpcmaniaco (Talk | contribs) (New page: == Cover == Covers from CPCmania <gallery caption="Copter 271"> Image:Copter-271-Back.jpg|Back Cover Image:Copter-271-Front.jpg|Front Cover </gallery> == Manual == == Game == == Lin...) |
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+ | [[File:Copter 271 cartridge.png|384px|thumb|right]] | ||
+ | '''Copter 271''' is a vertical shoot them up. | ||
+ | |||
+ | It was the last official game released on Cartridge for the GX4000/Plus range, it was rushed to the released and seems unfinished. | ||
+ | |||
+ | == Information == | ||
+ | |||
+ | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
+ | |Title:|| '''Copter 271 ( Cartridge )''' | ||
+ | |- | ||
+ | |Company:|| [[Loriciel]] | ||
+ | |- | ||
+ | |Type:|| Shoot-em-up | ||
+ | |- | ||
+ | |Year:|| 1991 | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Cover == | == Cover == | ||
Line 7: | Line 25: | ||
Image:Copter-271-Back.jpg|Back Cover | Image:Copter-271-Back.jpg|Back Cover | ||
Image:Copter-271-Front.jpg|Front Cover | Image:Copter-271-Front.jpg|Front Cover | ||
+ | |||
+ | </gallery> | ||
+ | |||
+ | == Cartridge == | ||
+ | |||
+ | <gallery caption="Copter 271"> | ||
+ | |||
+ | Image:Copter 271 - cara B.jpg|Back Cartridge | ||
+ | Image:Copter 271 - cara A.jpg|Front Cartridge | ||
</gallery> | </gallery> | ||
== Manual == | == Manual == | ||
+ | |||
+ | You can download in PDF from CPCmania ( See the links ). | ||
== Game == | == Game == | ||
+ | |||
+ | You can download in CPR for use in emulators and BIN from CPCmania ( See the links ). | ||
+ | |||
+ | ==Critic== | ||
+ | |||
+ | The game could have been well realised if more time were given to developers, or simply if they had been less ambitious. | ||
+ | |||
+ | |||
+ | This is a vertical 2-players-co-op shoot them up. | ||
+ | |||
+ | A sweet intro animated cinematic open the game, as the game primary aimed to be a GX4000 super production, halas the decline of the console rushed its release and many bugs are still present. | ||
+ | |||
+ | While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heavier for the machine.. | ||
+ | |||
+ | |||
+ | But it makes perhaps a too heavy use of Hardwired sprites (need a lot of DATA space and time to upload into the ASIC) and also features too many scrollings (multidirectionnal actually, but the sidescrolling is really un-needed), sprites are perhaps too big too (given most of those are Hardwired sprites). | ||
+ | |||
+ | This game slows down a lot and your shoots (machine gun) are too small/unvisible/slow to be gameplaywise. | ||
+ | |||
+ | The copter sound is also quite annoying, but of course it is best to disable all sounds effects... due to the "bullet-time-perpetual-slow-motion". | ||
+ | |||
+ | Some colours/inks seems to have been be badly chosen/set too. | ||
+ | |||
+ | This game would have nedded less technical ambition and bigger Eprom cartridges too to be actually good. | ||
+ | |||
+ | ==Video== | ||
+ | |||
+ | {{#ev:youtube|aDAB-169VFs|340}} | ||
+ | |||
+ | Courtesy from Xyphoe. | ||
+ | |||
+ | == Implementation details and use of Plus hardware == | ||
+ | |||
+ | * Mode 0 is used in game for the play area, mode 1 is used in game for panel. | ||
+ | * Plus palette is used | ||
+ | * Plus raster interrupt is used | ||
+ | * Plus soft scroll is used (the left column is also masked) | ||
+ | * Plus DMA channel 0 is used to generate interrupts to do the background sky effect in the title screen | ||
+ | * Plus DMA channel 1 is used to play the title music | ||
+ | * Software sprites are used for enemies in the game | ||
+ | * Plus sprites are used for the player's aircraft and the shooting stars in the title screen | ||
+ | * Plus split screen is used in the game (it is switched between the panel and play area) | ||
== Links == | == Links == | ||
− | http:// | + | * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=2363 The Amstrad CPC Games Resource] |
+ | |||
+ | * [http://www.cpczone.net/game/1731 CPC game base from cpczone] | ||
+ | * http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES ) | ||
− | [[Category:Games]] [[Category:Cartridges]] [[Category:CPC Plus]] | + | [[Category:Games]] [[Category:Games 1991]] [[Category:Cartridges]] [[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]] |
Latest revision as of 03:48, 8 November 2011
Copter 271 is a vertical shoot them up.
It was the last official game released on Cartridge for the GX4000/Plus range, it was rushed to the released and seems unfinished.
Contents
Information
Title: | Copter 271 ( Cartridge ) |
Company: | Loriciel |
Type: | Shoot-em-up |
Year: | 1991 |
Cover
Covers from CPCmania
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
Critic
The game could have been well realised if more time were given to developers, or simply if they had been less ambitious.
This is a vertical 2-players-co-op shoot them up.
A sweet intro animated cinematic open the game, as the game primary aimed to be a GX4000 super production, halas the decline of the console rushed its release and many bugs are still present.
While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heavier for the machine..
But it makes perhaps a too heavy use of Hardwired sprites (need a lot of DATA space and time to upload into the ASIC) and also features too many scrollings (multidirectionnal actually, but the sidescrolling is really un-needed), sprites are perhaps too big too (given most of those are Hardwired sprites).
This game slows down a lot and your shoots (machine gun) are too small/unvisible/slow to be gameplaywise.
The copter sound is also quite annoying, but of course it is best to disable all sounds effects... due to the "bullet-time-perpetual-slow-motion".
Some colours/inks seems to have been be badly chosen/set too.
This game would have nedded less technical ambition and bigger Eprom cartridges too to be actually good.
Video
{{#ev:youtube|aDAB-169VFs|340}}
Courtesy from Xyphoe.
Implementation details and use of Plus hardware
- Mode 0 is used in game for the play area, mode 1 is used in game for panel.
- Plus palette is used
- Plus raster interrupt is used
- Plus soft scroll is used (the left column is also masked)
- Plus DMA channel 0 is used to generate interrupts to do the background sky effect in the title screen
- Plus DMA channel 1 is used to play the title music
- Software sprites are used for enemies in the game
- Plus sprites are used for the player's aircraft and the shooting stars in the title screen
- Plus split screen is used in the game (it is switched between the panel and play area)
Links
- http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )