Difference between revisions of "Robocop 2 (cartridge)"

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== Implementation details and use of Plus hardware ==
 
== Implementation details and use of Plus hardware ==
  
* Mode 1 is used for menu screen
+
* Mode 1 and 0 are used for menu screen
 
* Mode 0 is used for background and panel in game
 
* Mode 0 is used for background and panel in game
* Plus palette is used for the nice colours in the background
+
* Plus palette is used throughout
* Plus sprites are used for Robocop 2 logo and the 'O' of 'Orion' on the title screen, the robocop sprite in game.
+
* Plus sprites are used for Robocop 2 logo and the 'O' of 'Orion' on the title screen, any many sprites in game including Robocop, spikes, saws in game.
* Plus screen split is used for the panel at the bottom  
+
* Plus screen split is used for the panel at the bottom.
* Plus pixel by pixel hardware scroll is not used.
+
* Plus pixel by pixel hardware scroll is used.
  
 
== Links ==
 
== Links ==

Revision as of 03:39, 13 May 2011

Robocop 2 cartridge start page.png
Robocop 2 cartridge ingame screenshot.png

Robocop 2 is a sequel to Robocop on CPC, both being adaptations of the famous Robocop Franchise.

This game was also ported on ZX spectrum or C64, but not on CPC (old)...

It is perhaps the best selling cartridge game for Amstrad GX4000/PLUS range and one of the best game available on this format too.

Yet compared to Robocop "1", this one is more about platforms than shooting street punks.


Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

The Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).


Like perhaps too many of the GX4000/PLUS really developped Cartridge action games, Robocop 2 make a too important and exclusive use of the Hardwired Sprites.

As a result, there are actually few real opponents (street-punks with guns firing at you) and it is more a question of buzzsaws or lightnings jumping.

Hardwired sprites has too few slots (16 only) which are too heavy and too slow to upload in ASIC for a decent exclusive use of them.

They are more suitable for special effects (explosions, bonus, some small encounters perhaps), additionnal background's tiles (as seen in Switchblade ) or even the player's sprite only.

Yet Robocop 2 remains a pleasant and challenging platformer , with sweet graphics and many different sub-games.

Video

{{#ev:youtube|9gUXC6CYUdo|340}} {{#ev:youtube|6ABzaulSmFE|340}} {{#ev:youtube|9YRuPz0EvpQ|340}}

Speed-Run courtesy from Xyphoes.

Prequel

Robocop

Implementation details and use of Plus hardware

  • Mode 1 and 0 are used for menu screen
  • Mode 0 is used for background and panel in game
  • Plus palette is used throughout
  • Plus sprites are used for Robocop 2 logo and the 'O' of 'Orion' on the title screen, any many sprites in game including Robocop, spikes, saws in game.
  • Plus screen split is used for the panel at the bottom.
  • Plus pixel by pixel hardware scroll is used.

Links

http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )