Difference between revisions of "Codename MAT II"

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[[Image:Codename MAT II Cover.jpg|thumb|175px|Cover]]  
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{| align="right" valign="top"
[[Image:Codename MAT II Screenshot.png|thumb|175px|Screenshot]]  
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|{{Infobox Game
{|{{Prettytable|width: 700px; font-size: 2em;}}
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|Image = [[Image:Codename MAT II Cover.jpg|centre|300px|Coverscan]]
|Title:|| '''Codename MAT II'''
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|Developer = [[Brian Jobling]]
|-
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|Publisher = [[Domark]]
|Company:|| [[Domark]]
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|Musician = None
|-
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|Release = [[:Category:Games 1985|1985]]
|Type:|| Shoot-em-up (3D)
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|Platform = [[Amstrad CPC|CPC]], [[ZX Spectrum]]
|-
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|Genre = [[:Category:Shoot them Up|Shoot-em-up]]
|Year:|| 1985
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|GameModes = 1 Player
|-
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|Controls = {{Keyboard}} {{Joystick}}
|No of Players:|| 1
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|Media = {{Disk}} {{Tape}}
|-
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|Language = {{EN}}
|Language:|| English
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|Info =
|-
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}}
 
|}
 
|}
  
== Plot ==
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Following on from the success of the previous game in the series, '''''Codename MAT II''''' pushes a greater emphasis on to the strategy element that made the first game so popular with mixed results.
  
'''Codename MAT II by Derek Brewster'''
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== '''Inlay Text''' ==
  
 
The red planet Vesta contains the most precious lift-giving substance in the universe: Karillium.  For many light years the inhabitants of the planet have peacefully mined and despatched Karillium to the free colonies of the Solar System, but now the evil Myons have returned to destroy Vesta and its Karillium mines.  MAT is sent in his sophisticated fighting machine to defend the planet and its satellites from attack and restore law and order in space.
 
The red planet Vesta contains the most precious lift-giving substance in the universe: Karillium.  For many light years the inhabitants of the planet have peacefully mined and despatched Karillium to the free colonies of the Solar System, but now the evil Myons have returned to destroy Vesta and its Karillium mines.  MAT is sent in his sophisticated fighting machine to defend the planet and its satellites from attack and restore law and order in space.
  
== Overview ==
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{|
 +
|-
 +
|[[Image:Codename_MAT_II (Title).png|left|thumb|200px|Loading screen]]
 +
|[[Image:Codename MAT II Screenshot.png|left|thumb|200px|In-Game Screenshot]]
 +
<br style="clear:both;"/>
 +
|}
  
Following on from the success of the previous game in the series, Codename MAT pushes a greater emphasis on to the strategy element that made the first game so popular with mixed results.
+
== '''Videos''' ==
  
While Codename MAT stood out from the crowd in software starved 1984, by 1985 the standard had risen considerably with MAT looking a pale second best to [[Starion]] released in the same month and with the all conquering [[Elite]]'s impending release, Codename MAT II came a few months too late to make a major impact.
+
None
  
Despite improving on the orginal's fault, the game still failed to capture the imagination of the public in quite the same way as it had before, Sadly Codename MAT II was to be the last ride for the Centurion.
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== '''Ratings''' ==
 
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== Reaction ==
+
  
 
CMII still received fairly good reports from the reviewers of the time. ''[[Amstrad Action]]'' were clearly impressed that Domark had improved the failings of Micromega's earlier game stating that "this is certainly an improvement on the original MAT, with better combat graphics and more ship functions.  There still isn't much out there in space but this war of attrition is pretty testing"
 
CMII still received fairly good reports from the reviewers of the time. ''[[Amstrad Action]]'' were clearly impressed that Domark had improved the failings of Micromega's earlier game stating that "this is certainly an improvement on the original MAT, with better combat graphics and more ship functions.  There still isn't much out there in space but this war of attrition is pretty testing"
  
 
''[[Amtix]]'' bemoaned that the game was "not the fresh new idea that its predecessor was, in fact there are quite a lot of similarities between the two games... but the gameplay is pretty good.  The player is under quite a lot of pressure, especially when the enemy numbers start to increase and you have to repair damage to your ship.  Well worth buying if you are a space strategy shoot-em-up fan without Codename Mat the first."
 
''[[Amtix]]'' bemoaned that the game was "not the fresh new idea that its predecessor was, in fact there are quite a lot of similarities between the two games... but the gameplay is pretty good.  The player is under quite a lot of pressure, especially when the enemy numbers start to increase and you have to repair damage to your ship.  Well worth buying if you are a space strategy shoot-em-up fan without Codename Mat the first."
 
  
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
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|}
 
|}
  
== Prequels/Sequels ==
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== '''Cheat Mode''' ==
 +
 
 +
None
 +
 
 +
== '''Prequels / Sequels''' ==
  
 
* 1.  [[Codename MAT]] (1984)
 
* 1.  [[Codename MAT]] (1984)
* 2.  Codename MAT II (1985)
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* 2.  '''Codename MAT II''' (1985)
  
== Compilations & Re-Releases ==
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== '''Compilations & Re-releases''' ==
  
 
*Re-released as a budget title on the [[Bug-Byte]] label (1987)
 
*Re-released as a budget title on the [[Bug-Byte]] label (1987)
*Appeared on [[Now Games 3]] from [[Virgin]] in 1986
+
*Appeared on [[Now Games 3]] from [[Virgin Games]] in 1986
 
*Appeared on [[The Thriller Pack]] from [[Paxman Productions]] (1987)
 
*Appeared on [[The Thriller Pack]] from [[Paxman Productions]] (1987)
  
== Trivia ==
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== '''Trivia''' ==
  
* Codename MAT II was also released on the 48k Spectrum
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* As with its predecessor, '''Codename MAT II''' was originally written by [[Derek Brewster]].  The game was converted to the CPC by a then 14 year-old [[Brian Jobling]] who would go on to form [[Zeppelin Games]] with Brewster.
* The CPC Version was coded by Brian H. Jobling
+
  
== By the Same Author ==
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== '''Downloads & Materials''' ==
  
* [[Haunted Hedges]] (1984)
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<gallery caption="Codename MAT II">
* [[Codename MAT]] (1984)
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* [[Con-Quest]] (1986)
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* [[Kentilla]] (1986)
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* [[The Curse of Sherwood]] (1987)
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* [[Speed King 2]] (1987)
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* [[Mission Jupiter]] (1987)
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* [[Kenny Dalglish Soccer Manager]] (1990)
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* [[World Soccer]] (1990)
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 +
Image:Codename MAT II Cover.jpg|Cover
 +
Image:Codename_MAT_II_(Bug_Byte).jpg|Re-Release Cover
 +
Image:Codename MAT II Instructions.pdf|Playing Manual
 +
Image:Codename_MAT_II (ACU).JPG|ACU Review
  
== Resources ==
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</gallery>
 
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* [[media:Codename MAT II Instructions.pdf|Codename Mat II Instuctions (pdf)]]
+
  
 
== Links ==
 
== Links ==
  
* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=193 The Amstrad CPC Games Resource]
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* {{CPCPower|588}}
 
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* {{Tacgr|193}}
* [http://www.cpc-power.com/index.php?page=detail&num=588 CPC game base from CPC Power]
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* {{EnWiki|Codename_MAT}}
 
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* {{WorldOfSpectrum|0001003|Link to World of Spectrum}}
* [http://www.worldofspectrum.org/infoseekid.cgi?id=0001003 Codename MAT II at World of Spectrum]
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+
  
[[Category:Games]] [[Category:Games 1985]] [[Category:Game Manual]]
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[[Category:Games]] [[Category:Games 1985]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]

Latest revision as of 09:21, 5 December 2010

Codename MAT II
Coverscan
Developer Brian Jobling
Company
Publisher Domark
Musician None
Release 1985
Platform(s) CPC, ZX Spectrum
Genre Shoot-em-up
OS
Game Modes 1 Player
Controls Keyboard Joystick
Media disk Cassette
Language Language:english
Information

Following on from the success of the previous game in the series, Codename MAT II pushes a greater emphasis on to the strategy element that made the first game so popular with mixed results.

Inlay Text

The red planet Vesta contains the most precious lift-giving substance in the universe: Karillium. For many light years the inhabitants of the planet have peacefully mined and despatched Karillium to the free colonies of the Solar System, but now the evil Myons have returned to destroy Vesta and its Karillium mines. MAT is sent in his sophisticated fighting machine to defend the planet and its satellites from attack and restore law and order in space.

Loading screen
In-Game Screenshot


Videos

None

Ratings

CMII still received fairly good reports from the reviewers of the time. Amstrad Action were clearly impressed that Domark had improved the failings of Micromega's earlier game stating that "this is certainly an improvement on the original MAT, with better combat graphics and more ship functions. There still isn't much out there in space but this war of attrition is pretty testing"

Amtix bemoaned that the game was "not the fresh new idea that its predecessor was, in fact there are quite a lot of similarities between the two games... but the gameplay is pretty good. The player is under quite a lot of pressure, especially when the enemy numbers start to increase and you have to repair damage to your ship. Well worth buying if you are a space strategy shoot-em-up fan without Codename Mat the first."

AA: Issue 02 (Nov '85) Page 47-48 74%
Amtix: Issue 02 (Dec '85) Page 41 72%

Cheat Mode

None

Prequels / Sequels

Compilations & Re-releases

Trivia

  • As with its predecessor, Codename MAT II was originally written by Derek Brewster. The game was converted to the CPC by a then 14 year-old Brian Jobling who would go on to form Zeppelin Games with Brewster.

Downloads & Materials

Links