Difference between revisions of "Spindizzy"
From CPCWiki - THE Amstrad CPC encyclopedia!
(Added infobox and extra information on 16-bit machines that Spindizzy Worlds was released for) |
|||
Line 1: | Line 1: | ||
+ | {| align="right" valign="top" | ||
+ | |{{Infobox Game | ||
+ | |Image = [[Image:Spindizzy_FrontCover.jpg|center|300px|Spindizzy front cover]] | ||
+ | |Developer = [[Paul Shirley]] | ||
+ | |Publisher = [[Electric Dreams]] | ||
+ | |Release = [[:Category:Games 1986|1986]] | ||
+ | |Platform = [[Amstrad CPC|CPC]], [[Atari 8-bit]], [[Commodore 64|C64]], [[ZX Spectrum]] | ||
+ | |Genre = Arcade | ||
+ | |GameModes = Single player | ||
+ | |Controls = {{Keyboard}} {{Joystick}} | ||
+ | |Media = {{Disk}} {{Tape}} | ||
+ | |Language = {{EN}} | ||
+ | }} | ||
+ | |} | ||
+ | |||
[[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | [[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | ||
'''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. | '''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. | ||
− | This game was followed up by ''Spindizzy Worlds'' on 16-bit machines | + | This game was followed up by ''Spindizzy Worlds'' on 16-bit machines such as the [[Amiga]], [[Atari ST]] and [[SNES]]. |
==Video== | ==Video== |
Revision as of 14:22, 10 July 2010
|
Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.
Video
{{#ev:youtube|HEn6pkE_e8Q|450}}