Difference between revisions of "Programming:Fast plot"
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Executioner (Talk | contribs) (Added MODE 0 version) |
(Changed &X into % - (old code which I used with another compiler)) |
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FPLOT LD A, L ;A = Lowbyte Y | FPLOT LD A, L ;A = Lowbyte Y | ||
− | AND | + | AND %00000111 ;isolate Bit 0..2 |
LD H, A ;= y MOD 8 to H | LD H, A ;= y MOD 8 to H | ||
XOR L ;A = Bit 3..7 of Y | XOR L ;A = Bit 3..7 of Y | ||
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ADD HL, DE ;+ HL = Screenaddress | ADD HL, DE ;+ HL = Screenaddress | ||
− | LD C, | + | LD C, %10001000 ;Bitmask for MODE 1 |
− | AND | + | AND %00000011 ;A = X MOD 4 |
JR Z, NSHIFT ;-> = 0, no shift | JR Z, NSHIFT ;-> = 0, no shift | ||
SHIFT SRL C ;move bitmask to pixel | SHIFT SRL C ;move bitmask to pixel | ||
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RET ;done | RET ;done | ||
</pre> | </pre> | ||
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Revision as of 04:14, 24 August 2006
Fast plotting routine for MODE 1
This routine is approx. 6 times faster than the OS routine GRA PLOT, because it is dpendent to MODE 1 and doesn't perform range checks. It can draw 10500 pixels per second.
Input: DE = X (0..319), HL = Y (0..199)
CMASK EQU &B338 ;Adress for colormask ;664/6128: &B6A3 FPLOT LD A, L ;A = Lowbyte Y AND %00000111 ;isolate Bit 0..2 LD H, A ;= y MOD 8 to H XOR L ;A = Bit 3..7 of Y LD L, A ;= (Y\8)*8 to L LD C, A ;store in C LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2 ADD HL, HL ;HL * 2 ADD HL, HL ;HL * 4 ADD HL, BC ;+ BC = Startaddress ADD HL, HL ;of the raster line LD A, E ;Lowbyte X to A SRL D ;calculate X\4, because RR E ;4 pixel per byte SRL E ADD HL, DE ;+ HL = Screenaddress LD C, %10001000 ;Bitmask for MODE 1 AND %00000011 ;A = X MOD 4 JR Z, NSHIFT ;-> = 0, no shift SHIFT SRL C ;move bitmask to pixel DEC A ;loop counter JR NZ,SHIFT ;-position NSHIFT LD A, (CMASK) ;get color mask XOR (HL) ;XOR screenbyte AND C ;AND bitmask XOR (HL) ;XOR screenbyte LD (HL), A ;new screenbyte RET ;done
Fast plotting routine for MODE 0
Converted from the above by The Executioner
Input: DE = X (0..159), HL = Y (0..199)
CMASK EQU &B338 ;Adress for colormask ;664/6128: &B6A3 FPLOT LD A, L ;A = Lowbyte Y AND %00000111 ;isolate Bit 0..2 LD H, A ;= y MOD 8 to H XOR L ;A = Bit 3..7 of Y LD L, A ;= (Y\8)*8 to L LD C, A ;store in C LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2 ADD HL, HL ;HL * 2 ADD HL, HL ;HL * 4 ADD HL, BC ;+ BC = Startaddress ADD HL, HL ;of the raster line SRL D ;calculate X\2, because RR E ;2 pixel per byte, Carry is X MOD 2 LD C, %10101010 ;Bitmask for MODE 1 JR NC, NSHIFT ;-> = 0, no shift SHIFT LD C, %01010101 ;other bitmask for right pixel NSHIFT ADD HL, DE ;+ HL = Screenaddress LD A, (CMASK) ;get color mask XOR (HL) ;XOR screenbyte AND C ;AND bitmask XOR (HL) ;XOR screenbyte LD (HL), A ;new screenbyte RET ;done