This page aim to cover the historical aspect of games crossdev from the commercial era.
Highlighting High-lighting similarities between the different platforms games ports and the Amstrad.
Exemples In most case, difference may be made between :
*Games with Graphics and sound ported from Atari ST *Games with graphics ported from C64 *and so on... In some case, it was * Co-development : datas , codes and design designs created at the same time with the aim to be included on different machines sharing similarities.
* Straight portage : one version was first and specifically designed, then it was slightly adapted to match the new machine (speccy ports, often)
and so on.
It will be developped further soon.
Please don't delete it.
*[[Zombi]] from UbiSoft was first released on Amstrad CPC, then ported on different computers follonwing its success.
*Head over Heels : may be considered as such as the Amstrad version is the only to be actually well redone graphically while the Speccy and C64 are both Monocoloured (except the HUD), thus being sort of the reference.
Yet such occurance was quite rare as Amstrad CPC wasn't really the leader computer, exept perhaps in France.
Such project were often done by serious games company and every versions of the game were often close to each other.
===Exemples===
*Rick dangerous : Amstrad version includes aspects of the Speccy version (Z80 codes) and C64 version (graphics) and has stuff of its own (Graphics too).
==C64 case== A few games share the same pseudo Mode0 graphics with the C64 version. *IK+ is perhaps the most notable example. *Barbarian (beheading one) too. In those case, tha amstrad often performed well Graphically thank to a somewhat better palette but the greys. Concerning sounds and Speed/animation, this is another story. Yet often C64 used to get a completely different version than the Z80 based Speccy and Amstrad. == French Way== Many French games were designed to have common graphics with their [[Thomson ]] Computers versions, . The TO8 and latters models did have the same Video modes as the Amstrad Plus (minus the hardwired Extra plus features, yet the 4096 palettes and the 3 modes were there) but also could display an extra character attributed mode (320x200 in 16 attributed colours, like a better Speccy). As a result, the Graphics development could really be used with exactly the same pixels unchanged on 2 computers, explaining how the french managed to well use Amstrad graphical specifications. Examples :
*Mach 3 from loriciel(s).
*Bivouac / chamonix challence from infogrames also had a TO8 version with almost exact same graphics as Amstrad's.
Also some Games were inspired from Atari ST versionIt is to notice that as TO8 featured a 4096 colours palette and the same resolutions/Video modes as CPC, concerning graphicsthe French developpers already had the experience when dealing with Amstrad Plus extended palette.
*Jim powersAs a result, if upgrading those games for the Amstrad Plus, just getting the exact same graphics as the TO8's counterpart would be enough.
*Skate ball: mode 1 4 colour Also some Games were largely inspired from [[Atari]] ST version, concerning graphics same , as the 16 colours mode in Atari St graphics thanks to ST has the same resolutionas the Amstrad Mode1 (320x200).As a result, many french games in Mode1 are graphically Atari ST ported. The same is quite true with IBM&compatible PC in CGA mode, being basically a limited in palette Amstrad CPC Mode1. So Games maker could fit their Graphics into PC (CGA or even EGA), Amstrad CPC and Thomson range (TO8, MO6...) Examples : *Skate ball. *Night hunter *Iron Lord Mode 0 graphics could also be largely Atari ST inspired as both used 16 colours and hardwares existed to transfer Data from one to another. Examples : *Jim Power - In Mutant Planet by Loriciels (1992)
*l'aigle d'Or 2
==English way : Speccy Ports==
==[[Speccy Ports==Port| A page is treating this matter.]]
a page is treating Of course those weren't as common as we may think, yet this mattertechnic was saddly used mostly for great arcade hits. 3 kinds :
*Lazy : almost ran untouched on a CPC.
*Good : It was really cross-developped and the Amstrad version is well enough implemented despite sharing stuff with Speccy one.
On the other hand OCEAN managed a lot of good stuff despite using Speccy/Amstrad crossdev. Advantages were the shared Z80 CPU and also the AY soundchip (with latter speccy 128), and the fact Amstrad Mode1 was somewhat nearly compatible with speccy graphics. ==Spanish Way== Perhap a spanish may give us more details ? Seems that España's market featured Speccies, MSX and Amstrad alongside, all Z80 based. What about this then ? Nowadays Spanish Games developpers use to crossdev games in Speccy, MSX and Amstrad. ==16 bitTools==
Atari ST was used to develop games for CPC.
Raphael Cecco, creator of Exolon or Cybernoid series was known for programming on Atari ST then channel codes into the CPC . http://cpcrulez.fr/games-auteur-raffaele_cecco_ACPC.htm (he said this in interviewsFrench).
Also Loriciel developped Hardware tools for such 16bit-computer helped developments., as seen on this picture :
[[File:Kit dev750.jpg]]