Difference between revisions of "Deflektor"

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Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.
 
Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.
  
Otherwise, the graphics are identical. The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.
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Also you may notice that the Level 60 is a joke : the player can absolutly no interfere with the level as it features no mirrors.
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Otherwise, the graphics are identical pixel-wise.  
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 +
 
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The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.
  
 
==Links==
 
==Links==

Revision as of 11:58, 2 February 2010

A good and original reflexion and reflexes game released by Gremlin Graphics in 1987.

It uses Mode1, yet includes rasters to display more than 4 colours (actually 6 colours...).


Wikipedia's article

Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.

Developpers

Written by : Costa PANAYI

Music : Ben DAGLISH

Miscellanous

This games include 60 levels.

Modern remakes have been done.

Deflector1.pngDeflector2.png

The CPC version

Deflektor 60 levels.png

The 60 levels on speccy, courtesy of maps.speccy.cz

Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.

Also you may notice that the Level 60 is a joke : the player can absolutly no interfere with the level as it features no mirrors.

Otherwise, the graphics are identical pixel-wise.


The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.

Links

Wikipedia's page