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MultiPlay

332 bytes added, 31 May
/* I/O ports */
&F996 and &F997 ports are unused.
 
Mouse register X/Y return the offset since the last read. These are 4 bit value with sign extension.
 
Note also that the X/Y value will saturate if not read for a long time (or if the movement is fast). It will never overflow or wrap.
 
From a software point of view, just read the port and add its value to your position variable.
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