Difference between revisions of "Programming:Fast plot"
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Executioner (Talk | contribs) (Added MODE 0 version) |
(→Fast plotting routine for MODE 1) |
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+ | == Fast plotting routine for MODE 0 == | ||
+ | |||
+ | Converted from the Mode 1 routine by [[User:Executioner|The Executioner]] | ||
+ | |||
+ | '''Input:''' DE = ''X (0..159)'', HL = ''Y (0..199)'' | ||
+ | |||
+ | <pre> | ||
+ | CMASK EQU &B338 ;Address for colormask | ||
+ | ;664/6128: &B6A3 | ||
+ | |||
+ | FPLOT LD A, L ;A = Lowbyte Y | ||
+ | AND %00000111 ;isolate Bit 0..2 | ||
+ | LD H, A ;= y MOD 8 to H | ||
+ | XOR L ;A = Bit 3..7 of Y | ||
+ | LD L, A ;= (Y\8)*8 to L | ||
+ | LD C, A ;store in C | ||
+ | LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2 | ||
+ | |||
+ | ADD HL, HL ;HL * 2 | ||
+ | ADD HL, HL ;HL * 4 | ||
+ | ADD HL, BC ;+ BC = Startaddress | ||
+ | ADD HL, HL ;of the raster line | ||
+ | |||
+ | SRL E ;calculate X\2, because 2 pixel per byte, Carry is X MOD 2 | ||
+ | |||
+ | LD C, %10101010 ;Bitmask for MODE 0 | ||
+ | JR NC, NSHIFT ;-> = 0, no shift | ||
+ | SHIFT LD C, %01010101 ;other bitmask for right pixel | ||
+ | |||
+ | NSHIFT ADD HL, DE ;+ HL = Screenaddress | ||
+ | LD A, (CMASK) ;get color mask | ||
+ | XOR (HL) ;XOR screenbyte | ||
+ | AND C ;AND bitmask | ||
+ | XOR (HL) ;XOR screenbyte | ||
+ | LD (HL), A ;new screenbyte | ||
+ | RET ;done | ||
+ | </pre> | ||
+ | |||
+ | |||
== Fast plotting routine for MODE 1 == | == Fast plotting routine for MODE 1 == | ||
− | This routine is approx. 6 times faster than the OS routine GRA PLOT, because it is | + | This routine is approx. 6 times faster than the OS routine GRA PLOT, because it is dependent to MODE 1 and doesn't perform range checks. It can draw 10500 pixels per second. |
'''Input:''' DE = ''X (0..319)'', HL = ''Y (0..199)'' | '''Input:''' DE = ''X (0..319)'', HL = ''Y (0..199)'' | ||
<pre> | <pre> | ||
− | CMASK EQU &B338 ; | + | CMASK EQU &B338 ;Address for colormask |
;664/6128: &B6A3 | ;664/6128: &B6A3 | ||
FPLOT LD A, L ;A = Lowbyte Y | FPLOT LD A, L ;A = Lowbyte Y | ||
− | AND | + | AND %00000111 ;isolate Bit 0..2 |
LD H, A ;= y MOD 8 to H | LD H, A ;= y MOD 8 to H | ||
XOR L ;A = Bit 3..7 of Y | XOR L ;A = Bit 3..7 of Y | ||
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ADD HL, DE ;+ HL = Screenaddress | ADD HL, DE ;+ HL = Screenaddress | ||
− | LD C, | + | LD C, %10001000 ;Bitmask for MODE 1 |
− | AND | + | AND %00000011 ;A = X MOD 4 |
JR Z, NSHIFT ;-> = 0, no shift | JR Z, NSHIFT ;-> = 0, no shift | ||
SHIFT SRL C ;move bitmask to pixel | SHIFT SRL C ;move bitmask to pixel | ||
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</pre> | </pre> | ||
+ | == Fast plotting routine for MODE 2 == | ||
− | + | And the MODE 2 routine. Perhaps this could be improved since there are only two colours, and the pixel shift may need to operate up to 7 times (so perhaps a table would average out better). | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
<pre> | <pre> | ||
− | CMASK EQU &B338 ; | + | CMASK EQU &B338 ;Address for colormask |
− | ;664/6128 | + | ;664/6128 - &B6A3 |
FPLOT LD A, L ;A = Lowbyte Y | FPLOT LD A, L ;A = Lowbyte Y | ||
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ADD HL, BC ;+ BC = Startaddress | ADD HL, BC ;+ BC = Startaddress | ||
ADD HL, HL ;of the raster line | ADD HL, HL ;of the raster line | ||
+ | |||
+ | LD A, E ;Lowbyte X to A | ||
+ | SRL D ;calculate X\8, because | ||
+ | RR E ;8 pixel per byte | ||
+ | SRL D | ||
+ | RR E | ||
+ | SRL E | ||
+ | ADD HL,DE ;+ HL = Screenaddress | ||
+ | |||
+ | LD C,%10000000 ;Bitmask for MODE 2 | ||
+ | AND %00000111 ;A = X MOD 8 | ||
+ | JR Z, NSHIFT ;-> = 0, no shift | ||
− | SRL | + | SHIFT SRL C ;move bitmask to pixel |
− | + | DEC A ;loop counter | |
+ | JR NZ,SHIFT ;-position | ||
− | + | NSHIFT LD A, (CMASK) ;get color mask | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
XOR (HL) ;XOR screenbyte | XOR (HL) ;XOR screenbyte | ||
AND C ;AND bitmask | AND C ;AND bitmask | ||
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</pre> | </pre> | ||
− | + | [[Category:Programming]] |
Latest revision as of 13:04, 17 March 2018
Fast plotting routine for MODE 0
Converted from the Mode 1 routine by The Executioner
Input: DE = X (0..159), HL = Y (0..199)
CMASK EQU &B338 ;Address for colormask ;664/6128: &B6A3 FPLOT LD A, L ;A = Lowbyte Y AND %00000111 ;isolate Bit 0..2 LD H, A ;= y MOD 8 to H XOR L ;A = Bit 3..7 of Y LD L, A ;= (Y\8)*8 to L LD C, A ;store in C LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2 ADD HL, HL ;HL * 2 ADD HL, HL ;HL * 4 ADD HL, BC ;+ BC = Startaddress ADD HL, HL ;of the raster line SRL E ;calculate X\2, because 2 pixel per byte, Carry is X MOD 2 LD C, %10101010 ;Bitmask for MODE 0 JR NC, NSHIFT ;-> = 0, no shift SHIFT LD C, %01010101 ;other bitmask for right pixel NSHIFT ADD HL, DE ;+ HL = Screenaddress LD A, (CMASK) ;get color mask XOR (HL) ;XOR screenbyte AND C ;AND bitmask XOR (HL) ;XOR screenbyte LD (HL), A ;new screenbyte RET ;done
Fast plotting routine for MODE 1
This routine is approx. 6 times faster than the OS routine GRA PLOT, because it is dependent to MODE 1 and doesn't perform range checks. It can draw 10500 pixels per second.
Input: DE = X (0..319), HL = Y (0..199)
CMASK EQU &B338 ;Address for colormask ;664/6128: &B6A3 FPLOT LD A, L ;A = Lowbyte Y AND %00000111 ;isolate Bit 0..2 LD H, A ;= y MOD 8 to H XOR L ;A = Bit 3..7 of Y LD L, A ;= (Y\8)*8 to L LD C, A ;store in C LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2 ADD HL, HL ;HL * 2 ADD HL, HL ;HL * 4 ADD HL, BC ;+ BC = Startaddress ADD HL, HL ;of the raster line LD A, E ;Lowbyte X to A SRL D ;calculate X\4, because RR E ;4 pixel per byte SRL E ADD HL, DE ;+ HL = Screenaddress LD C, %10001000 ;Bitmask for MODE 1 AND %00000011 ;A = X MOD 4 JR Z, NSHIFT ;-> = 0, no shift SHIFT SRL C ;move bitmask to pixel DEC A ;loop counter JR NZ,SHIFT ;-position NSHIFT LD A, (CMASK) ;get color mask XOR (HL) ;XOR screenbyte AND C ;AND bitmask XOR (HL) ;XOR screenbyte LD (HL), A ;new screenbyte RET ;done
Fast plotting routine for MODE 2
And the MODE 2 routine. Perhaps this could be improved since there are only two colours, and the pixel shift may need to operate up to 7 times (so perhaps a table would average out better).
CMASK EQU &B338 ;Address for colormask ;664/6128 - &B6A3 FPLOT LD A, L ;A = Lowbyte Y AND %00000111 ;isolate Bit 0..2 LD H, A ;= y MOD 8 to H XOR L ;A = Bit 3..7 of Y LD L, A ;= (Y\8)*8 to L LD C, A ;store in C LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2 ADD HL, HL ;HL * 2 ADD HL, HL ;HL * 4 ADD HL, BC ;+ BC = Startaddress ADD HL, HL ;of the raster line LD A, E ;Lowbyte X to A SRL D ;calculate X\8, because RR E ;8 pixel per byte SRL D RR E SRL E ADD HL,DE ;+ HL = Screenaddress LD C,%10000000 ;Bitmask for MODE 2 AND %00000111 ;A = X MOD 8 JR Z, NSHIFT ;-> = 0, no shift SHIFT SRL C ;move bitmask to pixel DEC A ;loop counter JR NZ,SHIFT ;-position NSHIFT LD A, (CMASK) ;get color mask XOR (HL) ;XOR screenbyte AND C ;AND bitmask XOR (HL) ;XOR screenbyte LD (HL), A ;new screenbyte RET ;done