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8BP

33 bytes added, 17:35, 24 July 2016
8BP (8 bits of power) is a library composed of several RSX commands for creating games using BASIC.
'''descriptionDescription'''
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8BP allows BASIC programmers create platform games, arcade, etc without need of compiling. Games runs run on top of BASIC interpreter.
8BP is not a game engine. It do not force programmers to use certain script languajes or game structure. In fact, 8BP is a list of new commands oriented to develop games.
There is a blog (in spanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/
'''main Main features:'''
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- sprites with clipping, overwrite, ordering and colision detection.- allows music during games based on WYZtracker tool- layout or "tile map", with colision detection- only takes 5KB, leaving 27KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 27KB free- STARS for sand effects, rain, snow and stars planes- commands for move N sprites at the same time- complete sprite editor included (SPEDIT)
8BP is under development- layout or "tile map", but new versions always are retrocompatiblewith colision detection.
- only takes 5KB, leaving 27KB for BASIC programs. 8BP reserves 8KB for sprites and 1.5KB for music, but BASIC program have 27KB free. - STARS for sand effects, rain, snow and stars planes. - commands for move N sprites at the same time. - complete sprite editor included (SPEDIT). 8BP is under development, but new versions always are retrocompatible. '''games available Games createdusing 8BP'''
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- mutante montoya (platforms /maze)
 
- anunnaki (space ship arcade)
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