Changes
==Gameplay==
Prehistorik 2 was well produced, being one of the latest Amstrad 8 bit production.
It is a classical Platform Game, with horizontal and Vertical scrollingsvertical scrolling.
Graphics clearly show a 16bit based crossdev cross development origin.
Yet perhaps it was perhaps a bit showing too much as the game is quite sluggish too. It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era. == Technical == Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel. There are 3 special versions selectable: * Standard version* Special version 1* Special version 2 These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings. Then you can choose 64KB version, 128K version with enhancements or Plus version. === Standard version === * R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.* R2 is &32 === Special version 1 === * R3 = &8e on the title screen* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.* R2 is &32 === Special version 1 === * R3 = &8e on the title screen* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.* R2 is &31
== Video contents ==