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Speccy Port

112 bytes added, 02:01, 18 June 2010
/* Semi-lazy */
*HeroQuest : still has monochrome feeling (2 blue shades being used) while actually being properly 2 bit re-coded... Ditherings use 3 colours gradiants instead of the Speccy's 2, and the grey add a bit more colour feeling...sort of ... bvut it fails due to a poor colour strategy.
*Strider has recoloured sprites, displaying no attributes, but Backgrounds remains monochrome, yet the HUD trick enable a 6 colours display on screen.
*Shadow of the Beast : (perhaps...) No real 3-4 coloured ditherings or even "additionnal colours" thanks to dithering the 2 medium colours togetherin many graphics (Exteriors or for many sprites), yet the square speccy attributes are not displayed, while the speccy version remains monochrome (in game window, not HUD) in order to simply advert Colour clashes. Would have needed a few more developpment time perhaps.
==Good Job==
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