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ASIC

12 bytes removed, 5 July
== Soft Scroll ==
The 8-bit register SSCR (at address 6804h) controls soft scrolling by pixels rather than by characters. Setting this register to 0 (the default value at power-up) will disable disables the soft scroll feature. The soft scrolling mechanism affects the entire main screen, regardless of the split screen feature, but does not affect sprites.
* Bit3..0 of SSCR defines a horizontal delay between 0 and 15 high-resolution (mode 2) pixels, shifting the screen image to the right by the programmed value. This causes pixels to be lost behind the right border and random data to appear on the left. Also the programmer must ensure that the delay value is a multiple of the number of bits per pixel.
* Bit6..4 of SSCR is added to the least significant 3 bits of the scan line address, determining which of the eight 2k blocks contains the data for the first scan line on the screen. This shifts the display up by the programmed number of scan lines, causing the first lines to be lost and extra lines to appear at the bottom.
== Split Screen ==
The 8-bit register SPLT (at address 6801h) specifies the scan line where the screen split occurs. Setting this register to 0 (the default value at power-up) will disable disables the split screen feature.
The 16-bit register SSA (high byte at address 6802h and low byte at address 6803h) defines the starting address in memory for displaying the lower part of the screen. SSA works similarly to the duo R12/R13 in the CRTC. This configuration allows the lower part of the screen to be sourced from a different memory area and be scrolled independently. However, note that the soft scrolling register SSCR acts on the whole screen.
== Programmable Raster Interrupt ==
The 8-bit memory-mapped register PRI (at address 6800h) specifies the scan line where the interrupt occurs. The interrupt will occur at the end of that scan line. Setting this register to 0 (the default value at power-up) will revert reverts to the classic R52 raster interrupt system of the [[Gate Array]] instead.
The PRI can be reprogrammed as required to produce multiple interrupts per frame.
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