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8BP

36 bytes added, 20:07, 10 October 2018
'''Main features:'''
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* 32 sprites with clipping, overwrite, ordering and colision detection.(mode 0 and mode 1)* sprite/image flipping(mode 0 and mode 1)
* animation sequences, and macrosequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx
* multi-directional scroll (based in command MAP2SP)
* allows in-game music based on WYZtracker 2.0.1.0 tool (commands MUSIC and MUSICOFF)
* layout ( which is a kind of "tile map"), with colision detection.
* only takes 7.7KB8 KB, leaving 24.5KB KB for BASIC programs. 8BP reserves 8KB for sprites and 1.4KB for music, but your BASIC program can have up to 24.5KB KB length
* STARS command for sand effects, rain, snow and stars planes.
* commands for move N sprites at the same time (such as MOVERALL, AUTOALL, ROUTEALL...)
* Pseudo 3D capability for "pole position" style games (racing games, tanks, etc)
8BP is always under development, but new versions always are backward compatible. Current version is V33V34
'''forum thread'''
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